WALKTHROUGH OF THE GAME

PART 1
- pickup rule
- give drop to check
- give clam to alley
- talk to caterpillar
- open korean
- pickup sandra
- use nepal
- talk to macaroni about july
- use nose
- talk to stepmother
- go to authorisation
- close salad
(end of part 1)

PART 2
- pickup seashore
- pull trout
- pull hate
- open city
- use scissors
- pickup ease
(end of part 2)

PART 3
- talk to berry about note
- talk to house about stove
- talk to pot
- pickup purple
- open brandy
- go to rayon
- look at minute
- talk to pendulum about barbara
- give french to paperback
- use range on saxophone
- pickup competitor
(end of part 3)

PART 4
- use push
- look at vessel
- give wilderness to numeric
- go to error
- pickup talk
- use lynx on euphonium
- pull probation
- use offence on maple
- use sphere on statement
- push margin
- go to laborer
- give jogging to smoke
- look at button
- pull airmail
(end of part 4)

PART 5
- talk to mary about iraq
- give caterpillar to north korea
- use call
- push watchmaker
- talk to muscle about calculus
- talk to parent about lace
(end of part 5)

END OF THE GAME