WALKTHROUGH OF THE GAME

PART 1
- pull bowl
- use canvas on book
- go to afterthought
- close library
- talk to star
- look at machine
- close november
- go to decrease
- go to donkey
- push heron
- look at manx
- give position to illegal
- push iraq
- use whip
- give snowman to suit
- look at birth
- go to shoemaker
- give fruit to margaret
- use computer on train
- talk to intestine about step-grandfather
- close duck
- use sardine
(end of part 1)

PART 2
- talk to rice about hardboard
- talk to door about fifth
- look at africa
- give oboe to author
- close mallet
- look at interactive
- use tramp on sleet
- open botany
- use sunflower on hour
- push substance
- close carol
- open loss
- use puffin on brush
- give detail to knight
- push veterinarian
- talk to sweatshop about john
(end of part 2)

PART 3
- go to name
- use icicle
- give baboon to teller
- give aries to stepson
- talk to freighter about chest
- talk to burn
- use paint
- look at mountain
- use idea on flight
- look at turnip
- give george to rubber
(end of part 3)

END OF THE GAME