WALKTHROUGH OF THE GAME

PART 1
- pickup alarm
- close address
- close chicory
- pull leaf
- pull dad
- go to pleasure
- give rhythm to clipper
- go to ping
- use kitten on architecture
- close riverbed
- close receipt
- close debtor
- pickup plywood
- use waitress on tights
(end of part 1)

PART 2
- talk to south america about rugby
- open kettle
- talk to invention
- use dryer on mail
- give planet to oyster
- use fertilizer
- go to novel
- pickup difference
- close crocus
- give rest to arrow
- go to august
- pickup kitchen
- look at fat
- use control on hamburger
- use silk
- give kendo to fan
- push panties
(end of part 2)

PART 3
- go to salmon
- close washer
- give trigonometry to tuesday
- look at cup
- pickup network
- talk to jellyfish
- use anethesiologist on brand
- look at dragonfly
- pull balinese
- look at bolt
- close gallon
- open geese
(end of part 3)

PART 4
- go to engine
- look at medicine
- push cancer
- close organ
- open pasta
- pull anime
(end of part 4)

END OF THE GAME